![]() ![]() These pint-sized assistants are kind of like giving your Disney Infinity toys their own Amiibo. Additionally, a new sidekick system has been introduced. The more you do, the more you unlock and level up your chosen character. Or you could just equip Spider-Man with a lightsaber and take on Syndrome’s robot army on the Disneyland main street. You can play paintball skirmishes against the gang from Monsters Inc, perform vehicular tricks in a stadium stunt course, or zoom through an aerial checkpoint race from London to Neverland. The new Toy Box Hub is essentially one massive tutorial designed to school you on its world building tools and inspire you to create your own game modes, but there’s literally hours of fun to be found within it before you even think about crafting your own levels or sampling those shared by the community. The more flexible and feature-packed other half of Disney Infinity 3.0 is once again the Toy Box mode, which has been refined and expanded upon in almost every way. It might not reach the level of cinematic authenticity the upcoming Battlefront is targeting, but as far as story-based adventures go Twilight of the Republic offers up one of the most entertaining Star Wars videogame experiences in years.Īnd that’s just the play set. ![]() But these minor grievances are quickly forgotten once you’re dogfighting separatist ships in the space junk-filled orbit of Geonosis, indulging in flashy lightsaber brawls in the Jedi Temple training room or gleefully hurling your co-op partner into a belching sarlaac pit. There’s also quite a bit of repetition with some of the side quests the podracing in particular seems like a missed opportunity by offering only one opponent to challenge. It would have benefited from a splash of the nudge-wink humour employed by the LEGO games, or even some of Skylanders’ excellent environmental puzzles. That’s not to say that Twilight of the Republic is perfect. Yet unlike the game’s Toy Box mode, Twilight of the Republic doesn’t really lock any substantial content away behind character-specific doors - you can enjoy all of its missions and side quests without having to fork out for additional toys, which is very much appreciated. While all of the Star Wars heroes share the same basic suite of skill upgrades, such as boosts to health and attack strength, there are enough character-specific moves and combos to make it fun to switch between multiple characters (should your budget allow it). It’s worth noting that enemies finally have visible health bars in this game, a welcome addition that makes it easier to identify which ones to pick off first in a crowd. As Anakin I was able to Force-pull a shield out of an enemy’s hands, before dashing forward to uppercut them into the air and juggle them with spectacular saber swings. As Yoda, I delighted in pinballing between multiple enemies, leaving groups of enemy droids showering sparks and body parts in my wake. Steered by the experienced hand of developer Ninja Theory, which has honed its combo-based craft on previous projects such as Heavenly Sword and Devil May Cry, character attacks feel substantially tighter and more fluid than the previous Infinity games. It’s a nicely varied campaign set across multiple planets (and the space between), with diverse mission, environment, and enemy types to keep it feeling fresh over the course of its six hour duration (or substantially longer if you aim to complete all its challenges).Ĭrucially, its combat is fantastic. Fortunately the Star Wars: Twilight of the Republic play set bundled with Disney Infinity 3.0 rights most of its predecessor’s wrongs. The Avengers play set included with last year’s game was a disappointment, mainly because it featured one of the most uninspiring video game versions of Manhattan ever made, populated with samey escort missions and rehashed enemy types. ![]()
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